- Instant download
- Secure checkout
- 24/7 support
- Regular updates
$9
- Instant download after checkout
- Download link by email and in My Account
- 24/7 support for installation and setup
- Ongoing updates
- Secure checkout
Brake Overheating
The brake overheating is a standalone FiveM script which will bring a new mechanic into your FiveM server’s car community. Brakes will now heat up and cool down depending on the situation. Lots of acceleration and braking will increase the brake temperature. When the temperature gets too high the brakes will begin to glow and will start to fade (be less powerful).
Upgraded brakes overheat slower and cool down quicker, giving the brake upgrade a real meaning when using this script. So this script is assured to make your mechanics a bit more busy.
What to expect
- Standalone usage (No framework required!)
- Works on all vehicles (even modded ones and bikes)
- Very realistic heatup and cooldown formula
- Beautiful visual effects
- Reduces braking performance when brakes are overheated
- Super configurable
- Brake upgrades affect the heatup and cooldown times
Resource usage
- Idle: 0.00ms
- In a vehicle: 0.01 – 0.02ms
- Hot brakes: 0.04 – 0.07ms
- Near multiple vehicles with hot brakes: 0.05 – 0.08ms
Compatibility
- STANDALONE
- ESX
- QBCORE
- QBOX
- VRP
This resource will work flawlessly on all servers. Including ESX, QBCore, QBox, VRP as well as servers running no frameworks at all
Showcase :
10 reviews for Brake Overheating
Only logged in customers who have purchased this product may leave a review.
24/7 Customer Support
We have a robust team of developers and support team to resolve any issues. Please follow instructions on your email to contact support team.
More Details
- This product is FULLY OPEN SOURCE which means you can edit it however you like.
- Updates are provided on your email and Downloads section in 'My Account' section.
We here at Tebex are dedicated to provide you with best experience.
Categories: ESX Scripts, QBCore Scripts, Qbox Scripts
Common questions
How do I get my files after I pay?
Your download link arrives by email as soon as checkout finishes. You can also log in to My Account with the email you ordered with and open Downloads. That is also where you find anything you bought before.
Can I get a refund?
Sales are final once a product has been downloaded. If you picked the wrong item and haven't downloaded it yet, contact support and we will swap it for the right one at no charge.
Can I share or resell a script?
No. Your license covers personal use with the account that made the purchase. Reselling, sharing or uploading the files to public sites ends every license on that account.
Do products get updates and support?
Yes. Every product comes with ongoing support and updates. Support for very old versions, or setups running outdated dependencies, can end over time.
You might also like
Load more products
Loading...

Tyler Brooks –
Worth every penny.
Jared M. –
Amazing. Makes racing on our server feel way more tactical.
Lisa K. –
Works great, no noticeable performance hit. Only wish there was a small configurable sound cue when brakes get too hot.
Alicia R. –
Glow effect + brake fade is pure chef’s kiss.
Jordan Patel –
The script works fine out of the box. I just wish the cooldown was a bit faster on stock brakes, but that’s probably just our heavy city traffic talking.
Maria Jensen –
Finally something that makes racing feel less arcade and more like real life. The visual glow when brakes heat up is sick. Our players instantly started driving smarter.
Daniel H. –
Did not expect this to change driving behavior so much. Players actually think twice before slamming the brakes now. Visual glow is sick.
Ethan Cole –
Didn’t expect something this small to change racing on our server so much. You can really feel the brakes getting weaker when pushed too hard. Would love a config option to tweak the glow intensity, but otherwise awesome.
Riley Thompson –
Installing took less than 2 minutes. Mechanics love it because upgrades finally matter.
Marco V. –
Installation was simple and it worked instantly. Players love it, mechanics love it. Just needs a bit more documentation for fine-tuning.