FiveM News and Media Job Scripts: Weazel News, Camera Crews and Player-Run Journalism
FiveM News and Media Job Scripts: Weazel News, Camera Crews and Player-Run Journalism
Every other job on your server outputs money or an item. A FiveM news job script outputs information, and it pushes that information to every connected player at once. That one difference is why a working Weazel News operation generates more emergent roleplay than three delivery jobs stacked together, and why a careless one becomes the fastest metagaming pipe your city has ever had.
Most of what’s on sale treats journalism as a newspaper CRUD panel with a camera prop bolted to the side. That holds up for about a week. Here’s how to build a press job that still matters in month six.
What a media job actually has to do
A working press job needs four connected stages: lead generation that tells reporters something is happening, capture tools with visible props so filming reads to bystanders, an editorial pipeline that turns raw material into a published article or broadcast, and payment that only fires on publication. Skip any stage and the job collapses into a chat command.
The loop, stage by stage
- Lead. A tip drops — from a delayed dispatch feed, an NPC tip line, or a player using an in-game “contact the press” interaction. Player-submitted tips are the underrated one: they let a gang invite coverage.
- Shoot. Reporter and camera operator travel out, equip props, and film. This is the part that has to be visible from thirty metres away.
- Write. Back at the studio, an editor turns notes and photos into a draft. Enforce the location — remote filing from a parked car kills the newsroom as a place.
- Publish. The draft passes an editorial gate, then hits newspapers, in-city screens, or a broadcast. Payment lands here and nowhere else.
Camera crews and the two-player rig
Single-player journalism is boring journalism. Build the equipment so a proper package needs two people: one holding the mic and talking, one holding the camera and framing. Split the tools across two job grades and you’ve created a reason for reporters to coordinate instead of soloing tips.
Technically this is prop attachment, not rocket science. Spawn the camera and boom mic as objects and pin them with AttachEntityToEntity to the right-hand bone (28422), with per-prop offset and rotation tuned per model. Two details separate a clean implementation from a janky one:
- Animation choice.
TaskStartScenarioInPlacewithWORLD_HUMAN_PAPARAZZIis quick and reliable — the game handles enter, loop and exit for you. Move up toTaskPlayAnimonly where you need blend flags or upper-body-only movement, like filming while walking backwards ahead of a suspect being perp-walked. - Cleanup. Delete attached props on job change, death, respawn and disconnect. Orphaned cameras floating over Vinewood are a resmon problem and an immersion problem, and they’re the single most common bug in cheap media scripts.
Give the crew a van, not a supercar. A liveried news van with a mast, parked badly across a pavement, does more environmental storytelling than any UI. Plenty of the branded emergency and civilian fleet packs on buy-tebex.io include press variants you can reskin to your city’s own network rather than shipping stock Weazel branding everyone else already runs.
Wiring the press into dispatch without breaking roleplay
This is the decision that makes or breaks the job, and almost every script for sale gets it wrong by ignoring it entirely.
The temptation is to hand reporters the police dispatch feed. Do that raw and you have handed civilians a live, coordinate-accurate map of every active scene in the city — which is the textbook definition of a metagaming tool, delivered by your own server. Reporters will show up before the first unit does. Criminals will roll a reporter alt purely as a police scanner.
The fix is a separate, degraded feed. If you run ps-dispatch, its CustomAlert export takes a recipientList of jobs, so you can emit a second alert aimed at the press job only. Strip it down before it goes out:
- Delay it. 60 to 90 seconds behind the LEO alert. Real newsrooms hear things late; so should yours.
- Drop the blip and the coordinates. Send a street or district name as text, nothing clickable. Reporters should have to drive around looking for blue lights.
- Filter by call type. Shots fired and a bank alarm are news. A stolen bicycle isn’t, and a silent panic button on an undercover officer definitely isn’t.
The press cordon
Add a distance check between the reporter and the nearest on-duty officer at an active scene. Inside roughly fifteen metres, filming is blocked unless an officer grants press access through a target interaction. That one rule converts an OOC argument (“you can’t film me”) into an IC negotiation, and it gives PD players a small piece of authority they enjoy using. It also stops the classic scene-ruiner where four reporters sprint into a firefight because bullets are content.
Publishing: newspapers, broadcasts and screens
Give published work a physical footprint. Newspaper stands players walk up to and buy from, an NUI reader with a decent front page, and TV screens in bars and lobbies that render the current headline. A story nobody can stumble across may as well not exist.
The feature almost nobody ships, and the one that transforms the job: real in-game photographs inside the article. The official Cfx.re screenshot-basic resource exposes requestScreenshotUpload, which POSTs a capture from the NUI layer to any URL you hand it. Point that at your own endpoint, store the image, and attach it to the article record. Suddenly a reporter’s photo of a burning car on the Del Perro Freeway is genuinely their photo.
One caution: don’t use a Discord webhook as the permanent host for public article images. Attachment URLs there aren’t a durable image host, and you’ll wake up to a newspaper archive full of broken thumbnails. Route uploads through storage you control.
Server-wide breaking-news broadcasts need a hard cooldown — ten to fifteen minutes minimum, and an editor-only permission. A broadcast that interrupts everyone’s screen is a privilege, not a button.
Paying reporters without inventing an AFK salary
A newsroom that pays by the hour produces exactly one story: a reporter asleep at a desk. Kill the idle salary completely. Pay on approved publication, and nothing else.
A structure that holds up in practice:
- A flat base payment per article that clears the editorial gate.
- A modest bonus when the article carries a real screenshot, which pushes reporters to actually attend scenes.
- A per-in-game-day cap on articles, so the job can’t be farmed on a loop.
- A cooldown between publishes long enough that quality beats volume.
Resist paying per newspaper copy sold. The moment readership drives income, someone works out that they can buy their own paper from a stand forty times, and your economy has a new leak. If you want a circulation mechanic, cap the daily contribution and treat it as flavour.
Benchmark the total against your other legal careers. A busy reporter should land somewhere near a mid-tier legal job — the pull has to be the roleplay, not the payout. That’s also what keeps the job alive long term, and the same retention logic behind most of the civilian and quality-of-life systems on shop-tebex.io: players stay for jobs that give them a reason to talk to strangers.
Why the press generates faction roleplay
Media is the only job that is structurally neutral and useful to everyone else. That’s the whole value proposition, and it’s why the job punches so far above its script complexity.
- A gang wants its version of a shooting on record before PD’s version lands.
- PD wants a press conference after a bad week, and wants a specific detail left out.
- A business owner wants a favourable feature; a rival wants an exposé.
- Somebody wants a story killed, which is bribery roleplay with no combat and real stakes.
None of that needs extra code. It emerges the moment publication is public and permanent. Pair the newsroom with an interior worth defending and being thrown out of — the studio, lobby and edit suite all matter — and you get scenes that repeat weekly. Purpose-built office and studio MLOs from stores like xdopestore.com beat converting a generic warehouse, mostly because a newsroom needs sightlines and a front desk a receptionist can turn people away from.
Moderation: defamation, metagaming and the right of reply
Give a player a megaphone and someone will misuse it within a fortnight. Plan for it before launch, not after the first ban appeal.
Metagaming is the primary risk. Anything published in-game is IC and can be acted on — that’s the point. The failure mode is the reverse: reporters publishing information their character never obtained. Clip timestamps, Discord chatter, a stream someone was watching. Log the author and publish time on every article so staff can reconstruct what was knowable when.
Defamation RP needs a valve. Banning reporters from writing unflattering things guts the job. Instead, make consequences in-character: build a right of reply. Any named subject can file a response the newsroom must publish within a set window, or face an IC lawsuit and a fine. Editors become gatekeepers with something to lose, which is exactly how you want that grade to feel.
Rules worth writing down
- No live coordinates, postals or GPS pins in any published article or broadcast.
- No publishing the location of an active scene until it’s resolved.
- No filming undercover officers, informants, or anyone in a scene an admin has flagged.
- Press credentials are IC and can be revoked IC — by the newsroom, or by the city.
- Reporters obey cordons. Arguing with an officer is roleplay; walking through a taped line is not.
Is a newsroom worth the slot?
If your server has active PD, at least one organised criminal faction, and a civilian population that already talks to each other — yes, easily, and it’ll outperform the next generic grind job you were considering. If you’re running a fresh city with twelve players and no factions, hold off. The press job has no content of its own; it reports on everyone else’s. Give it something to cover first.
When you do build it, spend your effort on the dispatch feed and the pay model rather than the UI. A beautiful newspaper nobody has a reason to write for is just a very well-designed empty page.