FREE!
FREE Horde Missions Survival System
The ultimate horde survival experience.
The most immersive wave-based survival script for FiveM.
Countless hours have gone into perfecting every detail, from the satisfying gunplay loop and strategic perk system to the polished UI and deep progression mechanics. With 25+ unique perks, a mystery box, wave-based combat across multiple maps, an in-game economy with shops, comprehensive player statistics, and seamless framework integration, this isn’t just a minigame, it’s a fully-realized survival experience that will become one of the most popular activities on your server.
Showcase :
Core Systems
Compatibility
Fully compatible with:
- ESX
- QBCore
- QBox
Auto-detected.
Supported Inventories
- ox_inventory
- qb-inventory
- ps-inventory
- lj-inventory
- esx_inventory (esx_addoninventory)
- codem-inventory
- origen_inventory
- jaksam_inventory
- qs-inventory
- qs-inventory-pro
Drop it in and it detects your setup. Adding more inventories is easy, ping me and I’ll help.
Peak Performance
- 0.00ms idle
- 0.01–0.02ms during normal gameplay
- Up to 0.03ms during intense boss fights and large waves
Server-side uses intelligent caching to minimize database load.
Translations & Localization
Full locales system for easy text customization.
Included:
- German (de)
- English (en)
Adding a new language only takes a few minutes.
Highly Configurable
Detailed configuration surface allowing you to customize and adapt every aspect of the script.
- Toggle features on or off
- Rebalance gameplay values
- Configure progression
- Adjust rewards
- Customize maps and difficulties
Dealer & Entry Options
Multiple ways for players to access horde missions.
Dealer Ped
- Dynamically spawns near players
- Opens the complete horde menu
- Displays stats, group management, map selection, and mission launch options
Alternative Entry Methods
- Disable the dealer and use a target zone
- Disable both systems and launch via exports
- Integrates with third-party phones, tablets, and custom UIs
Requirements & Gating
Control progression through configurable requirements.
Maps and difficulties can be locked behind:
- Player level requirements
- Previous completions
- Item costs
Requirements are displayed directly in the menu so players always know what they need to unlock.
Extensive Logging
Built-in logging support for:
- Discord (formatted embeds)
- Fivemerr
- FiveManage
- Grafana
- Loki
A separate logs.lua file allows you to configure destinations and choose exactly which actions get recorded.
Combat & Progression
Wave-Based Combat
Fight through progressively harder enemy waves.
Features:
- Difficulty scaling
- Varied enemy types
- Different weapons, health, and armor values
- Strategic spawn locations
- Line-of-sight spawn protection
- Solo and group support
Multi-Map System
Four maps included by default:
Included Maps
- Server Farm
- Cayo Estate
- Doomsday Bunker
- Gunrunning Bunker
Each map includes:
- Unique layouts
- Custom enemy configurations
- Easy / Normal / Hard difficulties
- Custom round counts
- Reward multipliers
Additional maps can be added through simple configuration files.
Boss Fights
Special boss encounters appear on designated rounds.
Boss features:
- Increased health
- Increased armor
- Unique loadouts
- Custom boss healthbar UI
- Live HP tracking
- Bonus rewards on defeat
Each map includes its own customizable boss pool and spawn conditions.
Perk System
25+ perks featuring meaningful advantages and disadvantages.
Examples:
Infinite Ammo
Unlimited ammunition.
Double Damage
- +100% damage dealt
- +50% damage taken
Vampire
- +25 HP per kill
- No natural regeneration
Glass Cannon
- +150% damage dealt
- One hit kills you
Bounty Hunter
- +50% currency earned
- Enemies move faster
Built on a modular effect system, making it easy to tweak existing perks or create entirely new ones.
Perk Voting
Between rounds, players vote on a perk from a random selection.
Features:
- Team voting
- Visible benefits and drawbacks
- Shared perk rewards
- Randomized selections
The winning perk applies to the entire team.
Stats & Leveling
Track detailed player progression.
Statistics include:
- Games played
- Kills
- Rounds cleared
- Damage dealt
- Damage taken
- Currency earned
- Currency spent
- Loot deposited
- Playtime
XP system includes configurable thresholds and level requirements for harder content.
Cooldowns
Optional post-run cooldown system prevents farming.
Players can see remaining cooldown time directly in the menu.
Economy & Loot
In-Game Shop
Earn points through gameplay and spend them during the run.
Features:
- Shared rewards across group members
- Weapons
- Items
- Perks
- Weighted random stock generation
- Automatic ammo bundling
- Category rerolls
- Rarity color coding
Mystery Box
Spend points for a randomized weapon reward.
Features:
- Full spin animation
- Configurable weapon pool
- Configurable pricing
- Risk vs reward gameplay
Essentially the CoD Zombies mystery box experience.
Looting Phase
Between waves and at game start, players can collect loot crates.
Features:
- Carry crates to deposit zones
- Convert loot into bonus points
- Synergy with loot-focused perks
End-Game Shop & Loot
Spend remaining points after completing a run.
Features:
- Weighted loot tables
- Dynamic rerolls after each purchase
- Separate end-game reward economy
- Secure stash retrieval outside the exit area
Mid-game equipment is removed and original inventories are restored before rewards are claimed.
Revive System
Dead teammates can be revived by purchasing revives from the shop.
Revive costs are intentionally expensive, making every death meaningful.
Group & Quality of Life
Group Management
Create and manage squads before entering a mission.
Features:
- Invite nearby players
- Invite by server ID
- Manage pending invitations
- Kick members
- Group leader controls
Leaders manage:
- Map selection
- Difficulty selection
- Mission launch
Radio Sync
Automatically places all players into the same radio channel.
Supports:
- Predefined channels
- Random channel generation
- Offset-based assignment
Requires:
- pma-voice
Gameplay HUD
Clean, minimal interface displaying:
- Current round
- Remaining enemies
- Current phase
- Active timers
Updates dynamically based on game state.
Secure Inventory System
Player inventories are safely stored on mission entry and restored on exit.
Handles:
- Disconnects
- Crashes
- Kicks
- Early exits
All mission-specific items are removed when the player leaves.
Can be disabled if preferred.
Starting Loadouts
Equip players with a configurable loadout when entering.
Examples:
- Weapons
- Ammunition
- Healing items
- Food
Original inventories are saved and restored automatically.
Can be customized or disabled entirely.
Dispatch Integration
Shots fired during horde missions can trigger police dispatch alerts.
Options:
- Enable normal dispatch behaviour
- Suppress alerts through exports
- Configure integration to fit your server’s roleplay style
Documentation covers both approaches.
Plenty more is already included, with additional features planned for future updates.
Dependencies
Required Framework
Choose one:
- qb-core
- qbx_core
- es_extended
Targeting
Choose one:
- qb-target
- q-target
- ox_target
Libraries
- ox_lib
Supported Inventories
Auto-detected.
Choose whatever you already run:
- ox_inventory
- qb-inventory
- ps-inventory
- lj-inventory
- esx_inventory
- codem-inventory
- origen_inventory
- jaksam_inventory
- qs-inventory
- qs-inventory-pro
- tgiann-inventory
24/7 Customer Support
We have a robust team of developers and support team to resolve any issues. Please follow instructions on your email to contact support team.
More Details
- This product is FULLY OPEN SOURCE which means you can edit it however you like.
- Updates are provided on your email and Downloads section in 'My Account' section.
We here at Tebex are dedicated to provide you with best experience.
