Smash N Grab 2.0
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Smash N Grab 2.0
Smash ‘n grab 2.0 will allow your players to loot random NPC vehicles. Loot will spawn inside the vehicles, you can define the odds of the loot spawning, as well as the types and models of loot which may spawn. To be more precise and add more variety you can set custom loot for each vehicle class, model and even in-game locations
Main features of Smash N Grab
- ESX + QB
- Highly optimized code
- Extreme configurability (Change the odds, loot and models of the loot)
- Works on all npc vehicles
- Loot spawns in different seats
- Different loot models linked with different loot tables
- Loot items and/or money
- Set minimum police online for loot to spawn
- Optional, built in dispatch system as well as support for: cd-dispatch, core-dispatch and ps-dispatch
- Smooth and realistic Smash ‘n grab system
- Built-in minigames
- Support for 3d text, target, interact and other systems
- Works on all vehicles
- Fully standalone + all frameworks supported
- Police dispatch integration (via kq_link)
- NPCs will alert the police, or fight the player if the vehicle is theirs
- Rewards players with items, or money
- Openable/Lootable items
- Bigger crates may spawn in moving vehicles, such as pickup-trucks
Optimization
The script is well optimized, and does not spawn any networked entities, thereby avoiding the networked entity limit- All the loot is still synchronised by our script, so each player sees the same lootShowcase
Compatibility for Smash N Grab
- STANDALONE
- ESX
- QBCORE
- QBOX
- VRP
This resource will work flawlessly on all servers. Including ESX, QBCore, QBox, VRP as well as servers running no frameworks at all
- KQ_LINK Required
kq_link is our fully open-source solution to link resources with any framework or dependency you may be using, such as inventories, notifications or dispatch systems. Ensuring the best possible compatibility between our new resources and your server.
13 reviews for Smash N Grab 2.0
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More Details
- This product is FULLY OPEN SOURCE which means you can edit it however you like.
- Updates are provided on your email and Downloads section in 'My Account' section.
We here at Tebex are dedicated to provide you with best experience.

Evan McBride –
The seat-based loot placements are genius. Players love checking every corner of a car, and it adds a layer of suspense that keeps them engaged for hours.
Tara Mendoza –
Super lightweight performance-wise. No spikes at all, even on a busy city block.
Clara Jennings –
Being able to set police requirements before loot appears really helped balance late-night grinding.
Jonas Ruiz –
Dispatch integration is clean and just works. Zero issues connecting with our existing system.
Lena Brooks –
Works flawlessly. Love the moving-vehicle crates. Super clean script.
Marcus Allen –
I like how configurable the loot tables are. Took me a bit to balance, but once dialed in, it made the whole system feel tailored to my server.
Robert Bishop –
Bigger crates in moving trucks are hilarious. Players chase them around like loot goblins. Worth it.
Jaden Morales –
Super fun. Players love hitting parked cars for quick rewards. Performance impact is basically nothing on our server.
Sofia Patel –
Great customization options. Being able to set different loot for vehicle classes is a game changer. Police alerts feel balanced too.
Evan Ritchie –
Honestly impressed. The minigames make it feel interactive and not just a simple grab mechanic. My community keeps asking for more features like this.
Marcus Ellery –
Didn’t expect the NPC reactions to feel this natural. The random loot tables add a nice twist. Took a bit to fine-tune configs, but once set up, it’s smooth.
Liam Foster –
NPC reactions are surprisingly fun. Random pedestrians fighting back or calling cops brought a lot of chaos to our world, in a good way.
Sara Whitman –
The minigames when breaking in are a small detail but they make everything feel more active. Great touch.