Electus Gangs | Territory Wars UI | Crime RP — FiveM
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Electus Gangs | Territory Wars UI | Crime RP — FiveM
$50
FiveM gang territory script Electus Gangs gives your server a fully structured criminal ecosystem where gangs can claim zones, build power, run operations, and fight for control with real progression behind every move.
What makes this system stand out is how much of gang roleplay it connects in one place. This is not just a basic turf script with a few capture circles slapped on top. Electus Gangs ties together territory control, criminal income, safe houses, raids, weed production, laundering, recruitment, dispatches, events, progression systems, and deep admin management so gang activity feels like an actual long-term server pillar instead of a one-night mechanic.
For gang-focused economy servers, serious whitelisted communities, or any city trying to make the criminal underworld feel organized and competitive, this script creates ongoing reasons to log in, defend territory, start wars, climb leaderboards, and invest in gang growth.
🎬 Script Showcase
The video showcases how Electus Gangs handles gang management, zone control, criminal activities, and the overall flow of territory-driven gang gameplay in action.
🔥 Why This FiveM gang territory script changes gang RP
After installing Electus Gangs, gangs on your server stop feeling like loosely defined groups and start functioning like proper organizations with assets, ranks, safe houses, income streams, risks, and rivalries. Players get clear goals to work toward, from capturing key zones to upgrading their operations and protecting what they own. That means stronger gang identity, more conflict with purpose, and a better gameplay loop for both criminals and law enforcement.
The biggest strength here is the layering. Territory ownership is only the beginning; each claimed area can feed into weed production, money laundering, drug dealing, recruitment, or raw cash generation, while safe houses and safes create another level of protection and pressure. The result is a script that gives gangs something meaningful to lose, something valuable to grow, and plenty of reasons to go to war over the map.
If you have been searching for an ESX QB-Core gang script FiveM communities can actually build long-term criminal progression around, this one covers far more than just gang tags and member lists. It creates an entire competitive loop around power, income, logistics, and control.
🧩 Systems and features that drive gang progression
Electus Gangs is built to create active conflict, organized management, and repeatable criminal gameplay across the city. Every system below is part of that larger loop.
- Gang Management with UI access for managing your gang, members, economics, ranks, logs, statistics, and territories
- Territories/Zones that gangs can claim and defend, with visibility into what zones are claimed, by who, and which zones are soon to be open for capture
- Zone Attacks featuring a preperation time before the attack starts so both defending and attacking gangs can prepare
- Connected Zones option so gangs can only see the closest zone to their territory
- Gang Shop as an optional system for owners who do not want to manage their gang
- Gang Dispatch when somone sells drugs on their zone or starts capturing it
- Drug Capturing Zone option allowing zones to be capturable by selling drugs inside it
- Gang Wars so gangs can start war with other gangs in order to capture their zones
- Safe House Raids that let gangs raid rival gangs’ safe houses to steal percentage of their safe cash
- Safes placed in safe houses which can be robbed by other gangs
- Zones Management with a sleek UI so admins can create and manage all zones more easily than ever
- Gangs Management so admins can manage gangs, economics, owners, safe house and more, while also creating new gangs and deleting gangs
- Zone Types including weed plantation, money laundering, drug dealing, recruitment (requires electus_bodyguards), cash, and safe house
- Zone Respect that increases each day a zone remains captures, deciding the number of NPC defenders and amount of cash generated
- Safe House Zone for each gang with access to weed processing, warehouse and garage
- Weed Plantation Zone that gangs can claim to start growing weed
- Weed System where gangs can grow, dry and process weed to sell it with the intutive dialog UI
- Money Laundering Zone that gangs can claim and use to start laundering money
- Recruitment Zone that requires the script Electus Bodyguard sold seperately, allowing gangs to recruit gang members
- Drug Dealing Zone where gangs can sell their drugs to NPCs with the intutive dialog UI, with configurable drug types and prices in the config file
- Cash Zone that generates cash to the gang
- Attacking Zones where gangs can attack and start capturing them, kill the defenders to capture the zone, and notify owners when someone attacks it
- Police Raids allowing police to raid safe houses
- Roles and Ranks that can be customized by the gang leader or gang admins
- Gang Logs for everything that happens in the gang
- Gang Statistics for cash, reputation, respect, and members
- Gang Economics so members can deposit, withdraw (if it has permissions) and see transaction history in the gang
- Upgrades for garage, warehouse, weed growth rate, drug selling and money laundering
- Gang Level increased by selling drugs, capturing zones and doing events
- Gang Reputation increased by selling drugs, recruiting members, capturing zones and doing events
- Gang Leaderboard showing who has the best reputation
- Events system where every gang can see upcoming events and participate in them
- Harbour Crate Event where gangs must find and open crates to get rewards
- Boat Event where gangs must take over a boat and open crates to get rewards
- Safe House IPL support so admins can add IPLS to the safe house, both already existing IPLs and custom IPLs
- Admin Logs so admins can see logs for everything that happens in the gang system
- Drug Dealing Dispatch so if a drug deal is failed the police will be dispatched
- Locks for gang weed processing and warehouse access
🛠️ How players and staff use it in-game
The usage flow is straightforward, which matters a lot for larger servers where gang systems can become messy if access points are unclear. Gang members can reach the system through the main UI, while admins get direct management tools for both gangs and zones.
- Gang UI accessible though LB-tablet, gang marker or
/gang_menu - Manage Gangs command for admins using
/manage_gangs - Manage Zones command for admins using
/manage_zones - Admin Logs configured inside the
admin_logs.luafile - Configurable Event Times set inside
events.luain shared folder, including what day(s) and time events should start and end
⚙️ Performance, framework support, and setup notes
This FiveM gang territory script is positioned as a server-ready option for communities that want heavy functionality without sacrificing performance. The included support for major frameworks and multiple inventory choices makes it easier to fit into existing setups instead of forcing a full restructure.
- Resmon: This script is very optimized and uses very little resources. Idle is 0.00ms with excellent performance on load.
- Requirements: This script requires ESX or QB-Core and a target system of your choice.
- Inventory Support: CodeM, QS, Tgiann, Ox, Qb, Core.
- Support: All scripts always comes with free and fast support through discord.
- Updates: This script comes with free updates and complete rewrites/versions.
For server owners running ESX or QB-Core, that means the core framework side is already accounted for, while inventory flexibility helps reduce friction during installation. The target system requirement is also useful if your server already has a preferred interaction setup. Free updates, complete rewrites/versions, and Discord support add real long-term value for a script this central to criminal RP.
❓FAQ
Q: What frameworks does Electus Gangs support?
A: The script requires ESX or QB-Core. It is built to work within either of those framework environments.
Q: Does this script support different inventory systems?
A: Yes. Inventory support listed includes CodeM, QS, Tgiann, Ox, Qb, and Core.
Q: How do players open the gang menu?
A: Gang members can access the Gang UI though LB-tablet, a gang marker, or by using /gang_menu. That gives you a few different ways to fit it into your server’s flow.
Q: Can admins create and manage gangs and zones without manual editing?
A: Yes. Admins can manage gangs with /manage_gangs and zones with /manage_zones, and the script specifically notes sleek UI-based management for easier zone creation and overall administration.
Q: Is the recruitment feature included by default?
A: The Recruitment Zone type requires the script Electus Bodyguard, which is sold seperately. If you want gang recruitment tied into that zone type, you will need that additional script.
Electus Gangs gives your criminal side structure, stakes, and momentum. Instead of gangs existing as simple social groups, they become organizations fighting over income, territory, upgrades, safe houses, and reputation. If you want gang RP to create real city-wide pressure and long-term rivalry, this system gives you the framework to make that happen.
5 reviews for Electus Gangs | Territory Wars UI | Crime RP — FiveM
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Darren Cole –
Super polished. The weed and laundering systems feel balanced, and our players adapted instantly. Feels like a proper ecosystem rather than a random add-on.
Tara Hensley –
Love how customizable the ranks and economics are. My only wish is for a couple more zone types, but the ones included already give more than enough variety.
Elena Ward –
Great script with tons of depth. The admin tools are insanely helpful, though setting everything up the first time took longer than expected. Worth it once everything clicked.
Marcus Delgado –
The gang flow on our server has never felt this organized. Territory fights, safe house raids, and the whole respect system actually gave our players something to work toward. Smooth performance too—never saw it spike once.
Jay Milton –
The events are wild. Harbour crates had our entire server screaming. Absolute blast.