FiveM Dealership Script QBCore | Player-Owned Shops & Finance | True RP Economy
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FiveM Dealership Script QBCore | Player-Owned Shops & Finance | True RP Economy
$15
Level up your city’s car economy with the FiveM dealership script QBCore — the most comprehensive, immersive, and flexible vehicle shop system available for roleplay servers today. More than just a car buy menu, this script transforms dealerships into living businesses where real staff, stock deliveries, finance, and player ownership create a deep, dynamic economy that rewards genuine roleplay and creative management.
🎬 Script Showcase
See the FiveM dealership script QBCore in action — from test drives and financing to owning and managing your own fully customizable showroom.
🚗 Why Add This Dealership Script to Your Server?
With this FiveM vehicle shop system, you unlock a level of realism and player agency rarely seen in RP dealership scripts. Imagine players running their own branded vehicle stores, hiring staff, handling deliveries, and competing to dominate the car market. No more lifeless menus or static inventories — instead, every dealership is a stage for player-driven stories, community events, and strategic business play. It’s an absolute game-changer for economy servers, business RP, and servers that want their car scene to feel alive.
🏆 Feature Highlights — Create Real Businesses and Deep RP
Every feature below is built for authentic, engaging vehicle roleplay and economic depth:
- Public dealerships with test drives, finance options, and configurable payment types (cash, bank, or item).
- Optional license checks for specific shops (pilots, commercial drivers, etc.).
- Player-owned dealerships — shops can be owned and managed via job or Citizen ID, with unique inventory and profits.
- Owners must order and deliver stock using society accounts — including optional delivery missions for authentic supply chain RP.
- Staff commissions for employees, plus real profit splits for owners.
- Customers can see real-time stock levels before committing to a roleplay interaction.
- Built-in finance system: players check car finance, make payments, and sell vehicles back (with configurable rules).
- Visual and gameplay config: unlimited shops, unique categories, props, showroom rules, and payment itemization (VIP, luxury, etc.).
- Delivery punishments for breaking RP (e.g., detaching trailers mid-mission), ensuring fairness and immersion.
🔧 Supported Scripts & Integrations
Ready for powerful integration with your preferred stack, including experimental third-party support:
- Notifications: qb-core notify, okokNotify, mythic_notify, ox_lib, qs-notify (experimental)
- Target: qb-target, ox_target
- Inventory: qb-inventory, ox_inventory, qs-inventory (experimental)
- Banking: qb-banking, okokBanking, renewed-banking, wasabi_banking, tgg-banking, fd_banking (latter three experimental)
- Vehicle Keys: qb-vehiclekeys, cd_garage, okokgarage (experimental), qs-vehiclekeys (experimental), jacksam-vehiclekeys (experimental)
Some integration options are experimental and require your own testing and debugging if used (see config for details). Direct contributions via Discord or GitHub are welcome if integrating with more scripts is your thing!
🔗 Compatibility, Requirements & Support
This FiveM dealership script QBCore is designed for QBCore at its core — but with thoughtful support for ox_lib, oxmysql, and your choice of target/inventory/banking/keys plugins. You’ll need the following dependencies to get started:
- qb-core
- ox_lib
- oxmysql
- qb-target or ox_target
- qb-inventory or ox_inventory or supported inventories
- qb-banking or supported banking scripts
- qb-vehiclekeys or supported key systems
Experimental integration means full source config files for third-party script testing — but you’ll be responsible for debugging if you use integrations outside of the core supported list. Built for modern RP, supporting direct updates and Discord/GitHub feedback.
❓ Frequently Asked Questions
Q: Does this dealership script require QBCore to run?
A: Yes, QBCore is a mandatory dependency. Additional support exists for ox_lib, oxmysql, and several target/inventory/banking/key scripts as listed above.
Q: Can players own their own dealerships, or are they always public?
A: Both! You can configure fully public dealerships OR enable player-owned stores, allowing chosen players to run every aspect of dealership business and inventory.
Q: What payment types can I configure for different dealership shops?
A: You can set each dealership to accept purchases via cash, bank, or even special item requirements such as VIP tokens, offering unique shop setups for your economy.
Q: Are all third-party integrations guaranteed to work out of the box?
A: Only the core plugins are officially tested and supported. Integrations marked as experimental require your own debugging and may need tweaks. Check config notes and Discord for help.
Q: Can I define multiple shops with unique categories or props?
A: Yes. There’s no hard limit — design as many shops as you want, each with individualized categories, showroom designs, payment options, and access rules.
🪙 The New Standard for Vehicle RP Stores
This dealership script hands you the keys to a true FiveM vehicle economy, where player choice, teamwork, and business savvy rule the road. Tired of static menus and dead car shops? Bring back the human element — and put your city’s dealerships into the hands of your most ambitious players.
9 reviews for FiveM Dealership Script QBCore | Player-Owned Shops & Finance | True RP Economy
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More Details
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We here at Tebex are dedicated to provide you with best experience.

Lana Herrera –
Absolutely loving the stock delivery missions. It gives our dealership staff something to actually *do* besides just selling.
Eli Watkins –
It works well with ox_target and ox_inventory. Only issue is a few weird bugs with trailer deliveries but nothing major.
Maya Caldwell –
Previewing stock before buying? Game-changer for player-run dealerships. Love that.
Kellan Roach –
Employees earning commissions? Our players are OBSESSED. Business RP is finally fun again.
Jade Nolan –
One of the best dealership systems I’ve used. The level of customization is just nuts.
Rico Pacheco –
It’s decent. We had a hard time integrating it with our custom banking script, though.
Isaiah Monroe –
Took a bit of setup, but once we got it running, it added a whole new dimension to our car scene. Finance system is a nice touch.
Alisha Griffin –
Had some issues at first, but the devs were helpful and updates fixed most of it. Feature-rich for sure.
Damon Fritz –
Cool idea, but it’s a bit too complex for casual servers IMO.