FiveM Hideout Script | Purchasable Garages | Vehicle Saving
FiveM Hideout Script | Purchasable Garages | Vehicle Saving
$10
FiveM hideout script systems like this give your server a real criminal storage network, letting players buy hidden locations around the map and permanently secure personal or stolen vehicles with full persistence. What makes Hideouts 2.0 stand out is that it is not just a place to park a car and leave. It creates a private, usable space tied directly into the flow of vehicle crime, ownership, storage, recovery, and group access. For roleplay servers built around progression, boosting, chop activity, gang operations, or long-term vehicle ownership, that adds a layer of purpose that standard garages simply do not offer.
🎬 Script Showcase
The video shows how players purchase and use their hideouts, store vehicles, and interact with the system in live gameplay.
🏚️ Why this FiveM hideout script changes vehicle RP
Once installed, this system gives players tangible hideout ownership across the map instead of relying on generic public parking. That changes how crews think about stolen vehicles, personal builds, and safe storage because vehicles are saved directly in the database with their important condition data intact. Damage, upgrades, and fuel level all persist, so the car a player hides today is still the same car they return to later. That kind of continuity is huge for serious economy and crime-focused servers because it turns each vehicle into ongoing roleplay rather than a disposable asset.
There is also a strong social angle here. Players can bring friends inside, share access with passwords, and even set up hideouts for jobs so groups can operate from a shared space. Instead of a one-player utility script, this becomes part of the wider ecosystem of gang RP, boosting crews, mechanic workflows, and job-based operations.
If you are searching for a QBCore ESX hideout script FiveM server owners can actually build gameplay around, this one is designed to be flexible where it matters. Framework and dependency code is editable, and the included API opens the door for deeper integration with custom systems and events.
🔧 Features that create real hideout gameplay
These features are what turn the resource from a simple storage script into a usable, server-ready progression system for vehicle-focused roleplay.
- Purchasable hideouts all around the map
- Store stolen and personal vehicles in the hideout
- Different sizes of hideouts
- Saves vehicle damage (even visual damage gets applied to the vehicle)
- Highly customizable through the config file
- API file where you can access different functions that get fired whenever something happens
- High script performance: 0.00ms at idle
- Ability to blacklist certain vehicle classes from being stored (Emergency etc.)
- Ability to prevent users from storing vehicles owned by other players
- Vehicles that are too large to fit inside the hideout won’t be able to be stored
- You can bring other players inside your hideout
- Set a password to your hideout to let others use it (even while you’re offline)
- Setup hideouts for jobs (all players with the jobs will be able to use them)
- Players can repair vehicles inside of their hideout
- Players can wash vehicles inside of their hideout
- All upgrades get saved
- Fuel level gets saved
- Stored vehicles are saved in the database
⚙️ Compatibility, framework notes, and server setup
Hideouts 2.0 is compatible with ESX and QBCORE. The original product notes also confirm that all framework and dependency code is always editable, making it much easier to adapt for custom server solutions when needed. For server owners running a modified economy, custom jobs, or non-standard dependencies, that flexibility matters because you are not boxed into a rigid setup.
- Frameworks: ESX, QBCORE
- Editable framework & dependency code: Yes
- Performance: 0.00ms at idle
One important product note from the original listing: the sell option shown in the video was only a placeholder, and the script does currently not have a way to sell hideouts. That clarity is helpful if you are planning your player economy around ownership and progression.
❓Hideouts 2.0 FAQ
Q: What kinds of vehicles can players store?
A: Players can store both personal vehicles and stolen vehicles inside their hideout. You can also blacklist certain vehicle classes from being stored, such as Emergency vehicles.
Q: Does the script save vehicle condition and modifications?
A: Yes. Stored vehicles are saved in the database, and the script saves upgrades, fuel level, and vehicle damage. The original product description specifically states that even visual damage gets applied to the vehicle when it is loaded again.
Q: Can players share a hideout with friends or groups?
A: Yes. Players can bring other players inside their hideout, and they can set a password to let others use it even while they are offline. You can also configure hideouts for jobs so all players with that job can use them.
Q: Will oversized vehicles fit in every hideout?
A: No. The script supports different hideout sizes, and vehicles that are too large to fit inside a hideout will not be able to be stored. That helps keep storage behavior consistent with the physical space available.
Q: Can hideouts be sold by players?
A: Not currently. The original listing states that the sell option shown in the showcase video was just a placeholder, and the script does not currently include a way to sell hideouts.
Hideouts 2.0 adds the kind of persistent underground vehicle storage that makes criminal progression, private ownership, and shared crew operations feel more believable. Instead of disappearing cars and throwaway parking, your players get places that matter and vehicles that keep their story. For servers that want deeper roleplay around stolen cars, secure storage, and group access, this is the kind of system players will keep using long after launch day.
5 reviews for FiveM Hideout Script | Purchasable Garages | Vehicle Saving
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More Details
- This product is FULLY OPEN SOURCE which means you can edit it however you like.
- Updates are provided on your email and Downloads section in 'My Account' section.
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Ethan Brooks –
Fast support, clean code, and performs at 0.00ms. Haven’t seen a script this well optimized in a while.
Liam Hart –
This turned into one of the most used features on our server. Players love having a secret spot to store their cars, and the fact that fuel and damage stay saved is insane. Super smooth performance.
Jordan Wells –
Everything works great but I wish there was a built-in option to sell hideouts later. Other than that, setup was easy and it feels solid.
Mason Rivera –
Players keep flexing their private garages. Best purchase.
Tanya Leclerc –
The password system is awesome. Our criminal RP groups use it all the time to store stolen cars. Took a bit to tweak config values but once dialed in, it’s perfect.