FiveM Pet System Script | 400+ Accessories | Deeper RP
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FiveM Pet System Script | 400+ Accessories | Deeper RP
$15
FiveM pet system script brings a full progression-based companion experience to your server, giving players trainable, commandable pets that add real utility, personality, and roleplay immersion. This is not a basic follow-me companion resource bolted onto your framework. It gives pets their own growth path, abilities, daily tasks, inventory utility, and world interaction so they feel like part of a player’s story instead of a disposable cosmetic extra. For economy, police, civilian, farm, and exotic-animal focused communities, that creates a feature players keep engaging with long after the first purchase.
🎬 Script Showcase
The video showcases how the system feels in live gameplay, from pet interactions and commands to movement, riding, and the overall polish of the experience.
🐾 Why this FiveM pet system script stands out
The biggest strength here is how much depth is packed into the pet lifecycle. Players are not just spawning an animal and issuing a single command; they are leveling pets, spending skill points, unlocking abilities, handling health and obedience, and using them in practical server scenarios like searching, guarding, transporting, and even job-restricted behavior. That makes the system especially valuable for serious RP servers that want pets to become long-term companions, business opportunities, police tools, or lifestyle content.
It also opens up multiple roleplay loops at once. Civilian players get companionship, customization, breeding, houses, emotes, and care mechanics. Police or security-focused servers can use job-specific restrictions, guard behavior, auto attack logic, and sniffing functions. Farming and exotic setups benefit from the included shop structure and support for expanded pet models, including horses and donkeys through the linked extra models download.
If you have been looking for a QB-Core ESX pet script FiveM server owners can build entire pet-based gameplay around, this one covers the progression, utility, and presentation side in a way most simpler pet resources do not.
🦴 Features that create real pet progression and interaction
From everyday companionship to practical server utility, these features turn pets into active parts of gameplay rather than passive followers.
- Fast Interaction with default button Z, making it easy to command pets in range with follow, go to, attack, and sniff interactions
- Levels system where every level gives one skill point used to upgrade skills or unlock abilities
- Upgradeable skills that let players shape how their pet performs in the world
- Bravery – Upgrade to decrease the risk of your pet fleeing when attacking
- Speed – Make your pet run faster
- Health – Increase your pet’s health
- Toughness – Decrease rate of starvation and dehydration for your pet
- Sniffing – Increase the chance of finding a sniffed item
- Obedience – Increase the obedience of your pet (following and riding)
- Abilities system for unlocking special behaviors and utility
- Add health from eating ability – Adds health whenever your pet is hungry and eats
- Search Vehicles – Ability to search/sniff the trunk of a vehicle and find already sniffed items
- Attack Wheels – Makes your pet able to attack wheels and puncture the wheel
- Auto Attack – Your pet will automatically attack when your get damaged by another ped who is not in your friend list (if enabled)
- More Daily Tasks – Unlocks more daily tasks to gain even more XP
- Guard Area – Makes the pet wander the area and attack anyone who is not in your friend list
- Daily tasks – Every day there are new tasks for you and your pet to complete in order to gain more XP
- Job specifics – Limit sniffing or/and attacking to only some jobs
- Friends – Add new friends or jobs as friendly. This will prohibit the pet from attacking someone in the friend list
- Themes – Change the style of the UI
- Accessories – Over 400 compatibilities with accessories
- Shops – 3 Shops by default (pet, exotic and farm) but also a police pet shop
- Riding – Ride horses with a smooth experience
- Veterinary – See the progress on your hurt pet and also when you can take them out
- Leash – Does your pet have low obedience? Put them on leash so they don’t walk away
- Vehicles – If you set your pet to follow, it will follow you inside vehicles. You can also make them go inside vehicles with goto
- Pet Bag Inventory – Does your pet have a bag as an accessory? Then you can access it with a pin code and use it as a regular inventory
- Custom Pet Houses – Add your own pet house or use the default one
- Emote – Cool dog emotes
- Carry – Carry your pet
- Breeding – Your pets will breed if they are compatible (configurable)
- Receive Event – Use a event to insert the pet model and name it
- Poop/Pee – Your pet pees and poops
- Pet Dog – Greet your and others pets
⚙️ Performance, requirements, and setup notes
This resource is positioned for live server use with strong performance in mind, which matters for a system that can appear across many players and scenarios.
- Framework requirement: QB-Core/ESX
- Resmon: Idle 0.00ms
- Optimization: Very good optimization
If you want all pet models, including horses and donkeys, they can be downloaded through the provided extra models repository link from the original product information. There is also an important ownership note from the creator: for everyone who owns kr_pets, it is the same asset, and every major script update is offered for free, so those users should not buy this version again.
🔌 Compatibility and server fit
This FiveM pet system script supports QB-Core/ESX, making it a strong fit for established RP servers already built around either framework. Because the feature set covers progression, utility, shops, veterinary care, riding, inventory use, and job-based restrictions, it can slot naturally into economy communities, police RP, ranch or farm servers, and lifestyle-heavy civilian servers. If your server thrives on long-term player attachment and character-driven systems, pets become another reason for players to log back in and keep progressing.
❓Common questions server owners ask
Q: What frameworks does this pet script support?
A: The listed requirement is QB-Core/ESX. If your server runs one of those frameworks, this is the supported environment stated in the product data.
Q: Can pets do more than just follow players?
A: Yes. Pets can follow, go to locations, attack, sniff, guard areas, search vehicles, ride in vehicles, carry items through the pet bag inventory, and gain levels, skills, and abilities over time.
Q: Are there customization options for players?
A: Yes. The system includes UI themes, over 400 accessory compatibilities, custom pet houses, emotes, breeding, and friend settings. That gives players both cosmetic and gameplay customization.
Q: Does this support roleplay jobs like police or restricted utility use?
A: Yes. The script includes job specifics, allowing sniffing or attacking to be limited to only some jobs. It also includes a police pet shop by default, which helps it fit more naturally into law-enforcement roleplay.
Q: Are extra animal models included?
A: The original product information states that all pet models, including horses and donkeys, can be downloaded separately through the provided extra models link. That means broader animal variety is available, but accessed through that download source.
🐶 What this adds to your server
A good pet system gives players something to care about; this one gives them something to build. It turns pets into companions with progression, utility, personality, and genuine gameplay value across multiple server styles. If you want pets to feel like a living part of your world instead of a novelty command, this resource gives you the systems to make that happen.
5 reviews for FiveM Pet System Script | 400+ Accessories | Deeper RP
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Emily Ramos –
Really fun and polished. Only thing I’d like is a bit more customization for the pet houses, but everything else works flawlessly.
Sofia Bennett –
Great script. The pet bag inventory is super handy, especially for RP. Just took a minute to explain to newer players.
Jared Collins –
The riding feature alone made it worth it. Horses feel natural and the obedience system is surprisingly realistic.
Liam Garner –
Adorable and functional. Love it.
Marcus Hale –
Wasn’t expecting this much depth. The leveling system and daily tasks had my whole community grinding with their pets. Smooth performance too—no FPS drops at all.