FiveM Police Dispatch | Live Map & Radio | ESX QBCore

FiveM Police Dispatch | Live Map & Radio | ESX QBCore

$20

Supported Frameworks : , ,

FiveM police dispatch script transforms routine law enforcement calls into a coordinated command workflow, giving your department faster response times, better unit organization, and far stronger roleplay immersion. This is more than a basic alert feed—it creates a proper dispatch environment where officers can monitor active incidents, assign units, coordinate over radio, and analyze criminal activity from a live tactical view of the server. For police-focused RP communities, that means less chaos in the middle of scenes and a much more believable chain of command during pursuits, stolen vehicle calls, and coordinated operations.

🎬 Script Showcase

See how the switchboard, live map, unit coordination tools, and integrated radio workflow come together during active police roleplay.

🚓 Why This FiveM police dispatch script Changes Police RP

What makes this resource stand out is how many parts of police operations it ties together in one place. Instead of officers juggling scattered alerts, vague radio chatter, and improvised unit structure, they get a connected dispatch system built around visibility and coordination. The switchboard helps officers react quickly, the map panel gives command-level awareness, and the radio tools support cleaner communication without forcing constant frequency changes. If your server wants policing to feel organized rather than improvised, this resource fills that gap immediately.

It also brings useful investigative and command value that many departments miss. Being able to view alert details, track officer activity in real time, build units, and review criminal patterns with heat maps adds depth that benefits both patrol officers and supervisors. For communities running serious law enforcement SOPs on ESX or QBCore, this creates a much more structured and immersive duty experience.

🧭 Dispatch Tools That Keep Units Organized

The feature set here is built around making active scenes easier to manage while improving communication across the whole department.

  • Alerts switchboard showing the code, type, and alert category, enhanced with the units that are attending the alert
  • Road image display when someone steals a vehicle for faster situational awareness during theft-related calls
  • Switchboard fast assign system to unit or radio frequency for quicker dispatch coordination
  • Ability to tell colleagues that you are attending to the alert directly from the switchboard
  • Fully featured map panel with a real-time map of your server, where you can watch the alerts and the officers
  • Detailed information available on every alert for better decision-making during active incidents
  • Create and assign colleagues to units to maintain a fully organized squad structure
  • Detailed stats page to watch and analyze how criminals work, with heat maps and much more
  • Configurable map blip behavior so departments can adapt visibility to their preferred workflow
  • Brand new radio system with private radios for each unit, a global radio, and TAC channels
  • Emit to everyone in your job or just to specific frequencies without changing your radio frequency
  • Join a TAC channel for more privacy and stop hearing the global radio when needed
  • pma-voice integration, working with the pma resource uploaded in the GitHub provided by the creator
  • Map draw system that lets officers plan strategies by painting directly on the map with a dedicated toolset
  • Draws are reflected in the GTA map for clearer tactical planning during operations
  • Save your draws to use them later for repeat scenarios or standard response plans
  • Create custom draws for each unit to support multi-team coordination

📡 Framework Support, Voice Requirement & Setup Notes

This resource is available out of the box for ESX and QBCore, which makes it a practical fit for established roleplay servers already running one of the two major frameworks. If you are specifically searching for a QBCore police MDT dispatch FiveM style experience with a stronger focus on live response coordination, this delivers that operational feel through dispatch, mapping, and radio tools rather than a simple menu replacement.

The radio system works with pma-voice, and it is necessary to use the pma resource uploaded in the creator’s GitHub: https://github.com/rcore-cz/pma-voice. For server owners, that means your voice setup matters here—the dispatch communication features are designed around that integration, especially the private unit radio, global radio, and TAC channel behavior.

  • Frameworks: ESX, QBCore
  • Voice dependency: pma-voice
  • Required pma-voice source: creator-provided GitHub version

❓Frequently Asked Questions

Q: Which frameworks does this dispatch support?

A: The resource is available out of the box for ESX and QBCore. No other framework support is mentioned in the provided product data.

Q: Does the radio system require an external voice resource?

A: Yes. The radio system works with pma-voice, and the product data states that it is necessary to use the pma resource uploaded in the creator’s GitHub.

Q: What can officers do from the alerts switchboard?

A: Officers can watch the code, type, and category of alerts, see which units are attending, view a road image on vehicle theft alerts, assign to a unit or radio frequency quickly, and mark that they are attending an alert directly from the switchboard.

Q: What does the live map panel add to police gameplay?

A: It gives departments a real-time map of the server where they can watch alerts and officers, inspect detailed alert information, organize squads by assigning colleagues to units, review criminal activity through stats and heat maps, and change map blip behavior.

Q: Can police units plan operations visually?

A: Yes. The draw system allows officers to paint strategies on the map, have those drawings reflected in the GTA map, save them for later, and create custom draws for each unit.

For servers that want police work to feel coordinated, tactical, and genuinely department-driven, this resource adds the missing command layer. It gives officers better awareness, cleaner communication, and stronger control over active scenes. The result is police RP that feels less like improvisation and much more like a functioning dispatch operation.

10 reviews for FiveM Police Dispatch | Live Map & Radio | ESX QBCore

  1. Ethan Williams

    Love it. The map drawing feature is sick.

  2. Liam Chen

    Super clean UI and the radio channels are great. Setup took a bit longer than expected, but once it was running, everyone loved it.

  3. Dylan Parker

    Pretty much perfect. Just wish there were more customization presets for the UI. Everything else works flawlessly.

  4. Alyssa Grant

    Good UI and lots of features. Dispatchers on our RP server love it.

  5. Marcus Perez

    Amazing. Makes everyone feel like real officers. 10/10.

  6. Liam Carter

    The drawing tool is insanely useful. We literally plan raids and pursuits with it. Worth every dollar.

  7. Michael Torres

    This system made our patrols feel way more organized. Assigning units and tracking calls in real time is smooth and the map panel is insanely useful. Our officers don’t talk over each other anymore thanks to private channels.

  8. Sarah Jennings

    Honestly, game-changer for our PD roleplay. The ability to mark alerts and assign officers like a real dispatch desk just hits different.

  9. Ethan Brooks

    This completely changed how our team handles callouts. The map panel and radio setup make everyone feel like they’re actually running a coordinated unit. Smooth, clean and zero lag so far.

  10. Jonas Mitchell

    Great script. Took a little time to configure the radio permissions the way we wanted, but once we got it dialed in the experience improved massively.

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