FiveM Secondhand Vehicle Shop | Player Market | ESX/QB

FiveM Secondhand Vehicle Shop | Player Market | ESX/QB

$10

Supported Frameworks : , ,

The FiveM secondhand vehicle shop script gives your server a fully player-driven car marketplace, letting users list, price, and sell owned vehicles while creating a dynamic economy that feels alive and competitive.

Instead of vehicles disappearing into garages or being sold to NPCs, this system turns every player into a potential dealer. It introduces real negotiation, resale value, and organic supply-demand shifts that elevate roleplay depth instantly. Whether you’re running a serious RP economy or a casual community server, this script creates constant player interaction around vehicles.

🎬 Script Showcase

See how players list vehicles, browse listings, test drive, and complete purchases in a fully interactive secondhand marketplace.

πŸš— A Player-Driven Vehicle Economy

The FiveM secondhand vehicle shop script transforms how vehicles circulate on your server. Players can list their owned vehicles at custom prices, creating a real resale market instead of relying on static dealerships. This adds long-term value to vehicles and encourages smarter purchasing decisions.

Server owners gain full control over how and where this system operates, while players get a more immersive buying experience β€” browsing listings, test driving options, and even customizing license plates before purchase. It fits naturally into both serious RP environments and more relaxed servers.

If you’re aiming to build a used car dealership script FiveM ESX QBCore servers can rely on for realism and flexibility, this system delivers exactly that.

βš™οΈ Features That Drive Real Interaction

Every feature is designed to create meaningful player interaction and give server owners full control over the vehicle marketplace:

  • Full compatibility with QB and ESX frameworks for seamless integration into existing servers
  • Works with oxmysql, ghmattimysql, and mysql-async, ensuring flexible database support
  • Configurable interaction system, allowing you to choose the interact script that fits your server setup
  • Players can list their owned vehicles for sale at configurable locations with fully custom pricing
  • Optional license plate customization on purchase with adjustable pricing or full disable via config
  • Flexible payment methods, supporting both bank and cash transactions for purchases
  • Toggle vehicle collision for displayed sale vehicles to optimize performance or realism
  • Editable and extendable sale locations via config, including duplication or expansion of dealership areas
  • Adjustable test drive duration, giving players enough time to evaluate vehicles before buying

πŸ”§ Compatibility & Setup Notes

This FiveM secondhand vehicle shop script is built to integrate cleanly into most modern server setups without friction. It supports both QB and ESX frameworks, making it suitable for a wide range of roleplay servers.

  • Frameworks: QB, ESX
  • Database Support: oxmysql, ghmattimysql, mysql-async
  • Configurable interaction system
  • Fully adjustable locations, pricing systems, and test drive settings

All major systems are configurable through the config file, meaning you can tailor the experience to match your server’s economy, pacing, and roleplay style without needing heavy rewrites.

❓ Frequently Asked Questions

Q: Can players choose their own vehicle prices?

A: Yes, players can list their owned vehicles at any price they choose, allowing for a fully player-driven economy and realistic resale value fluctuations.

Q: Is the script compatible with both ESX and QBCore?

A: Yes, it works seamlessly with both QB and ESX frameworks, making it easy to integrate into most servers.

Q: Can I control where vehicles are listed for sale?

A: Absolutely. All sale locations are configurable, and you can add new ones or duplicate existing areas directly through the config.

Q: Is the test drive system adjustable?

A: Yes, the duration of test drives can be fully customized to match your server’s pacing and gameplay style.

Q: What payment methods are supported?

A: You can configure purchases to use bank, cash, or both, depending on how your server economy is structured.

πŸš€ Build a Living Vehicle Marketplace

This system turns vehicle ownership into an ongoing economy instead of a one-time purchase. Players trade, negotiate, and test vehicles, creating constant activity around cars. The result is a more immersive, player-driven experience that keeps your server feeling active and alive long after launch.

10 reviews for FiveM Secondhand Vehicle Shop | Player Market | ESX/QB

  1. Jeremiah Watson

    Honestly, this is one of the better vehicle market scripts I’ve used. Players started listing cars instantly after we launched it.

  2. James Pollard

    Super smooth integration with our QB server. Players love being able to list their rides for sale, and the custom plate option is a cool touch.

  3. Tyler Greene

    Love the flexibility. Being able to customize sale locations and payment methods is a big win for us.

  4. Vanessa Doyle

    Clean, effective, and works right out of the box. Config options are generous too.

  5. Clara Jensen

    Happy with the script overall. Collision toggle for vehicles on display was a nice surprise.

  6. Lukas Hartmann

    Nice one! Just wish there was an option to preview vehicles before purchase.

  7. Leo Freeman

    Good stuff.

  8. Marta Velasquez

    Really solid script. Would be perfect if there was a bit more polish on the UI for the vehicle listings.

  9. Dominic Alvarez

    Exactly what we needed for player-driven vehicle trades. Support was quick to respond as well.

  10. Angela Rossi

    Works as expected. Setup was straightforward, just had to tweak the config to match our economy.

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