FiveM Status System Skills | Configurable & Optimized | RP Depth
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FiveM Status System Skills | Configurable & Optimized | RP Depth
$9
FiveM standalone status system skills built for performance-driven roleplay servers, delivering fully configurable player progression, immersive stat tracking, and scalable mechanics without client-side overhead or complexity.
This isn’t just another hunger/thirst script. It’s a foundation layer for your entire server’s progression, survival mechanics, and character development. Whether you’re building a hardcore economy server or a feature-rich RP ecosystem, this system gives you complete control over how players evolve, struggle, and grow over time.
From simple survival stats to complex loyalty systems, every status is configurable, reactive, and deeply integrated into gameplay — giving you the freedom to design systems that actually feel alive.
🧠 A True FiveM Standalone Status System Skills Framework
What changes after installing this system is control. Instead of relying on rigid, limited status scripts, you gain a modular system that adapts to your server’s vision. You decide how statuses behave, how they update, and how they interact with gameplay.
This resource is built server-side first, meaning you get strong performance, minimal resmon impact, and secure data handling. It’s equally suited for lightweight servers and large-scale communities running complex mechanics across multiple systems.
For anyone searching for a FiveM skill system QB ESX compatible solution that doesn’t lock you into a specific framework or workflow, this delivers flexibility without compromise.
⚙️ Features That Drive Real Roleplay Outcomes
Every feature is designed to give you deeper control, better performance, and more immersive player progression systems:
- Can be used as Standalone
- Pre-configured for QB and ESX, and made backward compatible with their official status system (hunger, thirst, stress) (OX integration is still a WIP)
- Super easy to integrate with other frameworks (easy-compatibility)
- The main part of the resource runs server-side resulting in no high resmon usage on clients (server-side)
- Configurable update frequency loops without negative performance impact (highly-optimized)
- Easily add/remove status/skills through the config file
- Customizable notification style for each status
- Increase, decrease, and update status values from both client-side and server-side using exports (fully-synced)
- Secure data transmission between server and client (sensitive to exploits)
- Automatic status updates based on configuration with modifiable update values
- Built-in status menu utilizing ox_lib
- Status/skills integration into GTA V pause menu when configured
- Memory optimization config to clean unused variables faster than default Lua
- Automatic database table creation with configurable table name (no SQL file required)
- Configurable database cleanup for inactive player data
- Config to reset statuses on player login (e.g. sleep/tiredness)
- Live server modification of status behavior via server-side exports
- Full support for multicharacter systems (pre-configured for qb-multicharacter and esx_multicharacter)
- 8 free non-encrypted addon snippets for realistic gameplay effects such as starvation death, stamina boosts, strength scaling, shooting skill improvements, recoil reduction integration, and fatigue effects
🏋️ Built-In Gym System Addon (Non-Encrypted)
The included gym system turns player progression into a physical, interactive experience. Each workout dynamically impacts multiple statuses, creating meaningful gameplay loops tied to character development.
- Treadmill => affects Stamina, Hunger, Thirst, Stress
- Free Weight => affects Strength, Hunger, Thirst, Stress
- Pull Up/Chin Up => affects Strength, Hunger, Thirst, Stress
- Push Up => affects Stamina, Strength, Hunger, Thirst, Stress
- Sit Up => affects Stamina, Strength, Hunger, Thirst, Stress
- Yoga => affects Stress
- Bench Press => affects Strength, Hunger, Thirst, Stress
- Dumbell (normal variation) => affects Strength, Hunger, Thirst, Stress
- Dumbell (pink variation) => affects Strength, Thirst, Stress
- Plank => affects Stamina, Strength, Hunger, Thirst
- Boxing => affects Strength, Hunger, Thirst
Each workout’s duration, props, animation, icons, and affected statuses are fully configurable, making it easy to expand or tailor the system to your server.
Pre-configured gym locations include:
- Muscle Sand (Beach-side gym in GTA V)
- La Fitness MLO (By Breze)
- Paleto Bay Gymnasium MLO (By Rotebay)
Additional locations and workouts can be added easily through config.
📊 Performance & Resource Usage
Designed with optimization in mind, this system maintains minimal impact even in active gameplay scenarios:
- CPU usage (resmon): idle: 0.00ms
- CPU usage in Gym zone: 0.01ms
- Memory usage without 3rd eye: ~500KB
- Memory usage with 3rd eye: ~150KB
🔗 Compatibility & Requirements
This FiveM standalone status system skills resource is built to work across multiple frameworks and setups with minimal friction.
- Standalone usage supported
- Pre-configured for QB and ESX
- Backward compatible with default hunger, thirst, stress systems
- Multicharacter support (qb-multicharacter, esx_multicharacter)
- Supports 3rd eye targeting systems (ox_target, qb-target)
- Dependency: oxmysql (database)
- Dependency: ox_lib (notifications & menu)
- Non-encrypted addon content included
The system is designed for long-term scalability, meaning you can expand mechanics over time without rewriting your core status logic.
❓ Frequently Asked Questions
Q: Can I use this without QB or ESX?
A: Yes. The system is fully standalone and can run independently. QB and ESX compatibility is included for easier integration but not required.
Q: Can I create my own custom skills or statuses?
A: Absolutely. You can add, remove, and configure unlimited statuses directly through the config, including how they update and interact with gameplay.
Q: Does this impact server performance?
A: No. The system is heavily optimized and runs primarily server-side, keeping client resmon usage extremely low.
Q: Is the gym system customizable?
A: Yes. All workouts, animations, effects, props, and locations are configurable, and new ones can be added easily.
Q: Does it support multicharacter servers?
A: Yes. It includes built-in support and pre-configurations for qb-multicharacter and esx_multicharacter setups.
🚀 Build Deeper Systems Without Limits
This system gives you the tools to turn simple stats into meaningful gameplay loops. Whether it’s survival mechanics, skill progression, or complex RP systems, everything becomes configurable, scalable, and interconnected.
Instead of working around limitations, you define how your server behaves. That’s the real upgrade.
4 reviews for FiveM Status System Skills | Configurable & Optimized | RP Depth
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More Details
- This product is FULLY OPEN SOURCE which means you can edit it however you like.
- Updates are provided on your email and Downloads section in 'My Account' section.
We here at Tebex are dedicated to provide you with best experience.

Luis Reyes –
I’ve been using the X Status System script for a week now, and it’s been running perfectly.
Luis Reyes –
I’ve been using the X Status System script for a week now, and it’s been running perfectly.
Stephen Wilde –
I’ve been using the X Status System script for a while now, and I’m still impressed with how well it works.
Stephen Wilde –
I’ve been using the X Status System script for a while now, and I’m still impressed with how well it works.