FREE Cocaine Script | Full Processing Cycle | ESX QBCore FiveM
FREE Cocaine Script | Full Processing Cycle | ESX QBCore FiveM
FREE!
FiveM cocaine processing script built to deliver a full, high-stakes drug production loop, giving your server deeper criminal roleplay, stronger progression, and more memorable risk-versus-reward gameplay. Instead of reducing narcotics RP to a single marker and a quick progress bar, this script turns cocaine production into an actual chain of actions players have to learn, protect, and manage. From collecting leaves in the field to cooking, cutting, packaging, and even risking explosions, it creates the kind of underworld gameplay that keeps crews busy and gives police or rival groups more to investigate. For economy and crime-focused servers, that added depth translates directly into better roleplay immersion.
🎬 Script Showcase
The video shows the full cocaine workflow in action, from raw gathering and pile processing through to the more dangerous stages like microwave cooking and final packaging.
🧪 What This FiveM cocaine processing script adds to criminal RP
This script is all about giving illegal production a believable process instead of a basic instant-craft interaction. Players begin in a cocaine leaf field, work through multiple transformation stages, and gradually move raw materials toward a finished baggy they can actually use. That makes drug RP feel earned, creates natural hotspots for conflict, and gives gangs, cartels, and law enforcement more reasons to scout territories, intercept operations, or secure hidden labs.
What makes this one stand out is the amount of progression packed into the loop. There are hazards, configurable delays, environmental restrictions, and a microwave mini-game that can literally blow up if handled badly. It also goes beyond production alone by adding admin oversight tools and a cocaine baggy effect that gives players a speed boost, making the final product feel meaningful inside wider server gameplay.
If you are looking for a FiveM drug production script that creates more than a simple crafting station, this delivers a much more involved criminal economy path while staying framework-friendly and highly configurable.
⚙️ Features that create a full cocaine production chain
Every stage is designed to push players through a more realistic workflow, with enough complexity to support serious criminal roleplay and enough control for server owners to keep it manageable.
- Complete Cocaine Processing Cycle: Start in a cocaine leaf field where players gather leaves, then use 25 leaves to create a pile that can be set on fire by anyone. After mulching the pile and sprinkling it with cement, a configurable wait time begins before players can extract cocaine from the cemented leaves.
- Advanced Processing Techniques: Create a mix in a barrel and filter it into cocaine paste, then use a microwave to transform the paste into a cocaine brick. Overcooking or failing the microwave mini-game can cause an explosion, adding real tension to the process. From there, break the brick into powder, mix it with other ingredients to maximize yield, and package the powder into drug bags to create cocaine baggies.
- Boost Abilities: Use a cocaine baggy to trigger a speed boost for faster running, with the effect customizable to match your server balance.
- Admin Commands: Gain full control with commands that provide information on spawned cocaine piles and allow unwanted piles to be deleted. The integrated admin menu supports real-time monitoring of all spawned piles, with options to delete them, teleport, and more.
- Selective Material and Area Constraints: Restrict cocaine pile creation to specific materials instead of allowing it anywhere on the map, and use built-in blacklist zones to stop players from processing in blocked areas.
- Fully Customizable: Adjust features through the config file to fit your server’s pacing, balance, and preferred roleplay style.
🧩 Compatibility, dependencies, and server notes
This script supports ESX, Qbox Framework, and QBCore Framework, making it a flexible fit for a wide range of FiveM servers. It is also compatible with ox_contextmenu (ox_lib), qb-menu, nh-context, ox_target, qtarget, qb-target, and others, which is useful if your current interaction stack is already built around a specific menu or targeting system.
The listed dependency is d3MBA-lib (INCLUDED OPEN SOURCE), so an important part of the setup is already provided. For server owners, that means less friction during installation and more confidence that the script can slot into an established framework-based environment without forcing a full interaction rebuild.
- Frameworks: ESX, Qbox Framework, QBCore Framework
- Menu compatibility: ox_contextmenu (ox_lib), qb-menu, nh-context
- Target compatibility: ox_target, qtarget, qb-target, and others
- Dependency: d3MBA-lib (INCLUDED OPEN SOURCE)
📈 Performance
The script is presented as optimized for live server use, helping you add a detailed criminal system without heavy runtime cost.
- Optimization: Fully optimized. (0.00ms)
❓Server owner FAQ
Q: Which frameworks does this script support?
A: It is compatible with ESX, Qbox Framework, and QBCore Framework. That gives it broad coverage for most modern RP server setups.
Q: What interaction systems can it work with?
A: The product states compatibility with ox_contextmenu (ox_lib), qb-menu, nh-context, ox_target, qtarget, qb-target, and others. If your server already uses one of those systems, integration should be much more straightforward.
Q: Does the cocaine process include failure risk or hazards?
A: Yes. The microwave stage includes a mini-game, and overcooking or failing it can result in an explosion. That risk adds tension and makes the production chain feel less mechanical.
Q: Can I control where players are allowed to process cocaine?
A: Yes. The script includes selective material restrictions for creating cocaine piles and built-in blacklist zones where processing actions are blocked. This gives you better control over map balance and roleplay flow.
Q: Is the script customizable and does it include any dependency?
A: The features are configurable through a config file, allowing you to tune the system to your server. It also lists d3MBA-lib as a dependency, and that dependency is included as open source.
This script gives cocaine RP a real process, real danger, and real server impact instead of a forgettable one-step interaction. It creates stronger criminal progression, more valuable territory, and more opportunities for conflict, surveillance, and player-driven stories. If your server needs illegal production that actually feels like an operation, this is the kind of system that makes it happen.
17 reviews for FREE Cocaine Script | Full Processing Cycle | ESX QBCore FiveM
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- This product is FULLY OPEN SOURCE which means you can edit it however you like.
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We here at Tebex are dedicated to provide you with best experience.
Carlos Bell –
I’ve been using the FREE Cocaine Script script for a week now, and it’s been running perfectly.
Carlos Bell –
I’ve been using the FREE Cocaine Script script for a week now, and it’s been running perfectly.
Steve Villeneuve –
If you’re on the fence about FREE Cocaine Script, just buy it. You won’t regret adding this to your server.
Steve Villeneuve –
If you’re on the fence about FREE Cocaine Script, just buy it. You won’t regret adding this to your server.
Thomas Berry –
The customization options in FREE Cocaine Script are incredible. We were able to make it fit our server theme perfectly.
Thomas Berry –
The customization options in FREE Cocaine Script are incredible. We were able to make it fit our server theme perfectly.
jordan house –
Really happy with how lightweight FREE Cocaine Script is. Doesn’t impact server performance at all.
jordan house –
Really happy with how lightweight FREE Cocaine Script is. Doesn’t impact server performance at all.
Miguel Torres –
Fun and detailed system. The mini-game with the microwave adds a nice touch of risk. Just wish the setup steps were a bit clearer for first-time users.
Jordan Patel –
The admin menu is super handy. Being able to track all piles and delete them instantly has saved me a lot of cleanup time.
Elena Cruz –
Nothing to say except the speed boost feels amazing during chases.
Casey Monroe –
Explosion from a failed cook scared me the first time. Actually hilarious. Totally worth adding for the immersion.
Sophie Lambert –
I like how you can only make piles on certain materials. Prevents the usual chaos of players trying to do things everywhere.
Holly Anders –
Small detail, but the cement wait timer adds great pacing. Players can’t just spam production anymore.
Liam Hurst –
The microwave mini-game is surprisingly fun and adds real tension. My players keep talking about the explosions when they mess up. Nice touch!
Mason Walker –
The field gathering and leaf piling system works flawlessly. Love how the pile can be burned by anyone nearby.
Rafael Morgan –
Barrel mixing and filtering feels smooth and intuitive. My RP crew instantly understood the flow.