Player Owned Dealership Script | Sales & Stock System | FiveM
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Player Owned Dealership Script | Sales & Stock System | FiveM
$20
FiveM player owned dealership script built for serious economy servers, giving players full control over vehicle businesses, sales flow, and inventory management in a way that actually feels alive.
This isn’t just a vehicle shop — it turns dealerships into real player-driven businesses. Staff earn commission, stock has to be imported, and every sale becomes part of a wider economy loop. Instead of static menus, you get a system where dealerships operate like actual companies with decisions, risk, and profit margins.
If your server revolves around progression, ownership, and player-run enterprises, this script fills a major gap by making vehicle sales interactive, competitive, and genuinely engaging.
🎬 Script Showcase
Watch how dealerships operate in real time — from browsing vehicles to test drives and completed sales.
🚗 A True Business Layer for Vehicle Sales
This FiveM player owned dealership script transforms basic car buying into a full business system where players manage inventory, generate revenue, and build their reputation through sales. Dealership owners aren’t just vendors — they’re operators making decisions that directly impact profit and growth.
Stock doesn’t magically appear. Vehicles are imported through missions, creating a supply chain that adds purpose and activity to the role. Employees are incentivized through commission, pushing real interaction between staff and customers instead of passive purchases.
The result is a dealership system that feels like part of the world — not just a menu.
⚙️ Features That Drive Real Economy Gameplay
Every feature is designed to create interaction, responsibility, and progression inside your server’s dealership ecosystem:
- Create how many dealerships you want via config file
- Catalogue menu to see all vehicle filter by name or categorie
- Test drive vehicle inside of an instance (Instance can be disabled at config)
- Add vehicles stock via container delivery mission
- Sell vehicles to other players
- When selling vehicles employee earn an comission (Can be changed)
- When importing vehicles dealership needs to pay a percentage of vehicle value (Can be changed)
- See sells and importations history via management dashboards
- More than 300 vehicle images already included
- Full clean UI
- Create multiple dealerships via config file
- Command to sell vehicle to a player
- Command to sell vehicle back to dealership
🧩 Built for QBCore Servers
This QBCore dealership system FiveM setup is designed to slot directly into structured roleplay environments that rely on jobs, businesses, and player-driven economies. With support for targeting systems and UI libraries, it integrates cleanly without forcing awkward workarounds.
The optional instance system allows you to control how immersive test drives are, while still giving flexibility depending on your server’s performance and design preferences.
🔌 Compatibility & Requirements
Everything needed to run the script is clearly defined, ensuring smooth setup and predictable behavior:
- qb-core
- ox_target or qb-target
- ox_lib
- pmc-instance (options)
This setup gives you flexibility depending on your server stack while maintaining consistent functionality across different configurations.
❓ Frequently Asked Questions
Q: Can I create multiple dealerships for different players?
A: Yes, the script allows you to configure and run multiple dealerships, making it ideal for competitive or faction-based business setups.
Q: How does vehicle stock work?
A: Vehicles are added through container delivery missions, meaning dealerships must actively manage and replenish their inventory instead of having unlimited stock.
Q: Are test drives isolated from the main server world?
A: Yes, vehicles can be test driven inside an instance, though this feature can be disabled in the config if you prefer a different approach.
Q: Can employee commissions be customized?
A: Yes, commission percentages are configurable, allowing you to balance incentives based on your server’s economy.
Q: Does the system track dealership performance?
A: Yes, management dashboards provide visibility into sales and import history, helping owners make informed decisions.
🚀 Turn Dealerships Into Player-Driven Businesses
This system shifts dealerships from static shops into active, profit-driven operations that players can build, manage, and grow. Every sale, import, and interaction contributes to a deeper economy loop.
If your server needs more than just vehicle menus — if it needs businesses that feel alive — this delivers exactly that layer.
4 reviews for Player Owned Dealership Script | Sales & Stock System | FiveM
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Bryan Ferreira Da Silva –
I had a small issue with the Advanced Player Owned script, but the support team helped me fix it quickly.
Bryan Ferreira Da Silva –
I had a small issue with the Advanced Player Owned script, but the support team helped me fix it quickly.
tyler wang –
Very impressed with the performance of Advanced Player Owned even during high player counts. No lag spikes at all.
tyler wang –
Very impressed with the performance of Advanced Player Owned even during high player counts. No lag spikes at all.