Advanced Crafting by Pickle | FiveM Crafting System
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Advanced Crafting by Pickle | FiveM Crafting System
$35 Original price was: $35.$20Current price is: $20.
FiveM advanced crafting system players will actually notice the difference in from the moment they open it. Advanced Crafting by Pickle takes the usual menu-based loop and turns it into something that feels physical, social, and worth building around.
Instead of a flat, forgettable crafting menu, this resource adds placeable tables, a clean modern interface, and mechanics that create real interaction inside your server. It is designed to open up new RP scenarios around black markets, cooking, workshop setups, item progression, and player-driven production. If your server wants crafting to feel like part of the world instead of a background menu, this system delivers that shift fast.
🔧 A more immersive crafting experience
Advanced Crafting by Pickle is built for servers that want crafting to feel alive. Players can place tables, use permanent tables configured through the settings, and see their craftable items represented as props, which makes the whole process feel much more grounded. The queue system adds a smoother flow to production, while third-eye support keeps interaction natural for modern RP environments.
What makes this resource especially strong is how many layers it gives server owners to build around. From blueprints and category-based XP to item metadata generation, it is clearly designed for progression-based gameplay rather than one-off item creation. That makes it a great fit for economy servers, gang crafting setups, illegal item production, and any roleplay city that wants players to learn skills over time.
This FiveM placeable crafting tables resource also stands out because it gives you control without feeling restrictive. You can add and remove tables through exports, customize success rates, decide whether individual parts are consumed, and even trigger custom actions before crafting or putting items into the queue. The cooking system adds another layer of risk and personality, with configurable fires and explosions when items are over-cooked, which is exactly the kind of detail that can create memorable server moments.
✨ Features built for real server use
Every feature here is aimed at making crafting more functional, more interactive, and more rewarding for players:
- Placeable crafting tables, and permanent tables through the config.
- View your craftable items as props!
- Crafting Queue.
- Sleek and Modern UI.
- Third-eye Support.
- Add & Remove Tables through exports.
- Cooking System (Fires & Explosions are configurable per item when over-cooked!).
- XP Support & Rewards (Uses Pickle’s XP System by default, but you can change it to yours in the bridge).
- XP is category based, not just one “Crafting XP” category, which is great for learning certain skills!
- Blueprints, Learn how to craft new items by using blueprint items!
- Item metadata generation, great for adding serial numbers to items. (Must meet metadata requirements)
- View and Steal other player’s crafted items from their table (configurable).
- Perform custom actions before crafting / putting an item into queue.
- Customize crafting success rate for recipes.
- Individual Parts can be set to not remove when crafting.
- And more!
⚙️ Requirements and framework support
Advanced Crafting by Pickle is built to fit into established FiveM ecosystems without locking you into a single setup. It supports ESX (1.1+) / QBCore, or you can code your own bridge to work with your framework, and the bridge is fully accessible. That flexibility matters if you are running a customized server stack or want to extend the resource into your own progression systems.
For dependencies, you will need Ox Lib, which works anywhere. The resource is clearly made with compatibility and long-term use in mind, so it is a strong choice for servers that want a polished crafting system they can actually grow with.
🎬 Script Showcase
Watch the full showcase below to see how the crafting flow, UI, and table interactions come together in-game.
✅ Final thoughts
If your server needs crafting that feels like part of the RP instead of a utility menu, Advanced Crafting by Pickle is built for that exact gap. It brings together placement, progression, cooking risk, blueprint learning, and configurable rewards in a way that gives players reasons to keep coming back.
For owners building deeper economies, skill-based production, or interactive illegal systems, this resource adds real value without losing polish. It is the kind of system that helps a server feel more alive the first time players start setting up their own tables and learning what they can make.
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