FiveM Drag Racing Script | Sync Drag Tree | Real RP Racing
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FiveM Drag Racing Script | Sync Drag Tree | Real RP Racing
$40
FiveM drag racing script with drag tree built for serious roleplay servers, delivering synchronized staging, real quarter-mile timing, and competitive race outcomes that feel authentic every single run.
This isnβt just a drag strip add-on β itβs a complete racing experience built around precision, tension, and player competition. From staging your car to watching the lights drop, every moment mirrors real drag racing flow. Whether you’re hosting underground race nights or building a full motorsport ecosystem, this system turns casual races into structured, high-stakes events.
π¬ Script Showcase
See the full drag racing flow in action, including staging, light sequence, and race results as they play out live.
π What This System Adds to Your Server
Once installed, your server gains a fully interactive drag racing environment centered around Bradenton Motorpark Speedway at Sandy Shores Airport. Players can challenge each other, stage properly, and compete with accurate timing systems that replicate real-life drag racing rules.
The addition of lane detection, red light penalties, and winner announcements creates a competitive loop that players will keep coming back to. Combined with betting mechanics, races become more than just speed tests β they become high-risk, high-reward events that drive player engagement.
π¦ FiveM Drag Racing Script with Drag Tree Features
Everything in this system is built to simulate real drag racing while remaining lightweight and configurable for any server setup:
- Fully functioning and synchronized drag tree for realistic race starts
- Lane and staging detection with Pre-Stage, Staged, and Red Light states
- Quarter mile timing system with automatic winner announcements
- Optimized performance (0.02ms idle, 0.02β0.09ms active)
- Fully configurable script β easily change location or YMAP to suit your server
- Betting system compatible with vRP, ESX, QBCore, and standalone setups
- Pool-based betting system where winnings scale based on contribution
- Configurable framework variable for easy integration
- Customizable betting command via config
- Multi-track support with example second track at Fort Zancudo
- Track names included in race result announcements
- FiveM Escrow System resource support
- 0-60 MPH and 0-100 MPH trap times added to Dragy system
- Dragy Time Slip UI integration (courtesy of Kuzkay)
- Enable/disable Dragy system via config
- Solo racing mode for independent runs
- Lane switcher system (Left, Right, or Both lanes)
- Winner indicator on staging tree with flashing light display
- Webhook support for race result logging
- Chat logging system with configurable distance checks
- Shared config file for both client and server
- Separate PolyZone config for easier customization
- Improved chat and Discord logging functions
- Bug fixes for stat display and logging issues
βοΈ Compatibility & Setup Notes
This FiveM drag strip system with betting is designed to work across multiple frameworks, making it flexible for nearly any server environment.
- Framework support: Standalone, ESX, QBCore, vRP
- Dependencies: PolyZone, t-notify (included in download if not already installed)
- Fully configurable via shared config files
- Supports multiple tracks and custom locations
- Escrow system compatible
The configuration structure makes it easy to adapt this system to custom maps, additional tracks, or unique racing rules. Whether you’re running a lightweight server or a heavily customized ecosystem, integration is straightforward.
β Frequently Asked Questions
Q: Can I use this without a framework?
A: Yes, the script supports standalone servers as well as ESX, QBCore, and vRP, making it flexible for any setup.
Q: Can I change the drag strip location?
A: Yes, the script is fully configurable, allowing you to modify or replace the YMAP and relocate the system anywhere on your server.
Q: Does it support multiple race tracks?
A: Yes, multi-track support is included, and an example second track at Fort Zancudo is already provided.
Q: How does the betting system work?
A: The betting system uses a pool format where players win a percentage based on how much they contribute to their laneβs total bet.
Q: Will this affect server performance?
A: No, the script is highly optimized, running as low as 0.02ms at idle and only increasing slightly during active races.
ποΈ Final Take
This system transforms drag racing from a casual activity into a structured, competitive feature your players will revolve around. With synchronized lights, accurate timing, and real consequences like red lights and betting losses, every race feels meaningful.
If your server thrives on competition, reputation, and high-stakes moments, this is the kind of system that keeps players lining up at the strip night after night.
2 reviews for FiveM Drag Racing Script | Sync Drag Tree | Real RP Racing
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More Details
- This product is FULLY OPEN SOURCE which means you can edit it however you like.
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Elijah Flamm –
Iβm blown away by how well the Drag Light + script works. Itβs made my server more immersive.
Elijah Flamm –
Iβm blown away by how well the Drag Light + script works. Itβs made my server more immersive.