FiveM Racing Script QBCore ESX | Custom Tracks | Competitive RP
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FiveM Racing Script QBCore ESX | Custom Tracks | Competitive RP
$15
FiveM racing script QBCore ESX designed to create competitive, player-driven race events with fully customizable tracks, entry systems, and synchronized multiplayer menus for immersive server-wide racing experiences.
This isn’t just a basic checkpoint runner—it transforms your server into a fully interactive racing ecosystem. Players can organize their own events, set stakes, and compete for real rewards, all while admins retain full control over how races operate. The result is a dynamic activity that keeps players engaged far beyond standard jobs or missions.
🎬 Script Showcase
See how players create race parties, compete in real-time, and interact with the fully synchronized racing system and HUD.
🏁 Built for Competitive Racing Roleplay
This FiveM racing script QBCore ESX introduces a complete race management system that allows players to host, join, and spectate races seamlessly. Instead of relying on static tracks or admin-run events, this system empowers your community to create endless racing scenarios on demand.
Whether you’re running a serious car culture server, a street racing RP environment, or just want to add high-energy side activities, this script gives players a reason to keep coming back. With configurable tracks, betting systems, and live HUD feedback, every race feels meaningful and competitive.
⚙️ Core Features That Drive Player Engagement
Every feature is built to make racing intuitive, competitive, and fully integrated into your server economy and gameplay loop:
- Supports STANDALONE, ESX and QBCORE.
- Create unique races easily with a flexible setup system.
- Create endless amounts of race tracks for unlimited replayability.
- Fully synchronized menu system so all players see updates instantly (e.g., race party creation).
- Responsive menu design optimized for all screen sizes (1280×720, 1440×900, 1600×900, 1920×1080, etc.).
- Easy menu translation for multilingual server support.
- Admin commands including kick player from party, clear party, and show party names.
- Vehicle selection system allowing players to choose from predefined config options.
- Configurable entrance fees with winner-takes-all reward system (can be disabled).
- Full customization of menu colors, checkpoint colors, sizes, and blips per track.
- Party leader controls including kicking players before race start.
- Request-based access system where players must be accepted to join races.
- Built-in spectate function for finished players to watch ongoing races.
- Persistent tracking of all-time and daily records per track.
- Custom notifications when racers finish in your current race.
- Unique racer HUD for immersive race feedback.
- Info panel to guide new players through race mechanics.
- Fully optimized performance: 0.00–0.03 ms (0.00 ms when not nearby).
🧠 Performance & System Design
This system is built with efficiency in mind, ensuring it doesn’t impact your server’s performance even with multiple active races. The lightweight execution (0.00–0.03 ms) means you can scale racing activities without worrying about lag or instability.
🔌 Compatibility & Setup Notes
This FiveM race system standalone script works seamlessly with STANDALONE, ESX, and QBCORE frameworks, making it flexible for nearly any server setup. Whether you’re running a lightweight custom framework or a full economy server, integration is straightforward.
The script is fully configurable, allowing you to adjust race behavior, entry fees, vehicle pools, and visual elements directly through config files. Translation support also makes it ideal for international communities.
Full documentation is available here: Documentation
❓ Frequently Asked Questions
Q: Can players create their own races without admin help?
A: Yes, players can set up and host their own race events, including configuring entry fees, selecting tracks, and managing participants through the party system.
Q: Does the script support betting or rewards?
A: Yes, players can set entrance fees, and the winner receives the full prize pool. This feature can also be disabled in the configuration if needed.
Q: Is the script optimized for large servers?
A: Absolutely. With performance ranging from 0.00 to 0.03 ms, it’s designed to run efficiently even with multiple players and races active.
Q: Can I customize tracks and visuals?
A: Yes, every track can have its own checkpoint colors, sizes, and map blips, along with menu customization options.
Q: What frameworks are supported?
A: The script supports STANDALONE, ESX, and QBCORE, making it compatible with most FiveM server setups.
🚀 What This Unlocks for Your Server
This system turns racing into a core gameplay loop instead of a one-off activity. Players organize events, compete for money, and build rivalries—all without constant admin involvement. It adds energy, competition, and a reason for players to stay active long after they’ve finished their usual routines.
4 reviews for FiveM Racing Script QBCore ESX | Custom Tracks | Competitive RP
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More Details
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Adrian Caraus –
The [QB/ESX] Racing Script script is a fantastic investment. I’ve already seen a return on it!
Adrian Caraus –
The [QB/ESX] Racing Script script is a fantastic investment. I’ve already seen a return on it!
Joe Ahliki –
The [QB/ESX] Racing Script script is a fantastic investment. I’ve already seen a return on it!
Joe Ahliki –
The [QB/ESX] Racing Script script is a fantastic investment. I’ve already seen a return on it!